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PhysicsJoint
.IsActive
bool
IsActive
{
get
;
set
;
}
Description
Whether this constraint is active. (i.e. is enabled, is not broken)
Return
User Comments
Properties
AngularStrength
Body1
Body2
Collisions
IsActive
Point1
Point2
Strength
World
Methods
Remove
Static Methods
CreateBallSocket
CreateFixed
CreateHinge
CreateLength
CreatePulley
CreateSlider
CreateSpring