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PhysicsJoint
.CreateSlider
static
SliderJoint
CreateSlider
(
PhysicsPoint
a
,
PhysicsPoint
b
,
float
minLength
,
float
maxLength
)
PhysicsJoint
.CreateSlider
static
SliderJoint
CreateSlider
(
PhysicsBody
body1
,
PhysicsBody
body2
,
Vector3
origin1
,
Vector3
origin2
,
Vector3
axis
,
float
minLength
,
float
maxLength
)
User Comments
Properties
AngularStrength
Body1
Body2
Collisions
IsActive
Point1
Point2
Strength
World
Methods
Remove
Static Methods
CreateBallSocket
CreateFixed
CreateHinge
CreateLength
CreatePulley
CreateSlider
CreateSpring