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Scene
.UseFixedUpdate
bool
UseFixedUpdate
{
get
;
set
;
}
Description
If false, then instead of operating physics, and UpdateFixed in a fixed update frequency they will be called the same as Update - every frame, with a time delta.
Return
User Comments
Properties
Camera
DebugSceneWorld
Description
Directory
Editor
FixedDelta
FixedUpdateFrequency
HasUnsavedChanges
IsEditor
IsFixedUpdate
IsLoading
MaxFixedUpdates
NavMesh
NetworkFrequency
NetworkRate
PhysicsWorld
SceneWorld
Source
ThreadedAnimation
TimeScale
Title
Trace
UseFixedUpdate
Methods
AddHook
ClearUnsavedChanges
CreateObject
Deserialize
Destroy
EditLog
EditorDraw
EditorTick
FindInPhysics
GameTick
GetAllComponents
GetSystem
Load
LoadFromFile
ProcessDeletes
Push
Serialize
StartLoading
Static Methods
CreateEditorScene