comment
news
apps
browse
api
api
insights
charts
log in
CharacterController
.Bounciness
float
Bounciness
{
get
;
set
;
}
Description
When jumping into walls, should we bounce off or just stop dead?
Return
User Comments
Properties
Acceleration
Bounciness
BoundingBox
GroundAngle
GroundCollider
GroundObject
Height
IgnoreLayers
IsOnGround
Radius
StepHeight
UseCollisionRules
Velocity
Methods
Accelerate
ApplyFriction
Move
MoveTo
Punch
TraceDirection