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EditorPreferences
.HideRotateCursor
bool
HideRotateCursor
{
get
;
set
;
}
Description
Should we hide the eye cursor when rotating the scene camera?
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Static Properties
AddonLocation
CameraFieldOfView
CameraInvertPan
CameraMovementSmoothing
CameraSpeed
CameraZFar
CameraZNear
ClearConsoleOnPlay
CompileNotifications
ErrorNotificationTimeout
HideRotateCursor
InvertOrbitZoom
NotificationPopups
NotificationSounds
OrbitZoomSpeed