{ "CsProjName": "", "PrimaryAsset": "Rollermine.Rollermine", "PhysicsMins": "-1,-1,-1", "PhysicsMaxs": "1,1,1", "RenderMins": "-1,-1,-1", "RenderMaxs": "-1,-1,-1", "ParentPackage": "", "Summary": "A re-implementation of the rollermine from Half-Life 2", "Description": "The math behind the movement was way too complicated.\n\nThe model was created from scratch in Blender and textured in Substance painter.", "Public": true, "ReplaceTags": "halflife halflife2 rollermine", "Resources": "", "CodePackageReferences": [] }
Name | Size | |
.bin | ||
text_snippet | manifest.json | 54B |
text_snippet | package.igrium.rollermine.dll | 19.5KB |
text_snippet | package.igrium.rollermine.xml | 767B |
animgraphs | ||
text_snippet | rollermine.vanmgrph_c | 2.1KB |
materials/models | ||
collections | rollermine.vmat_c | 6.9KB |
materials/models/textures | ||
insert_photo | rollermine_ao_png_706a7677.generated.vtex_c | 2MB |
insert_photo | rollermine_color_png_1c7d7460.generated.vtex_c | 3.8MB |
insert_photo | rollermine_normal_png_94c4905e.generated.vtex_c | 932.9KB |
insert_photo | rollermine_selfillum_exr_93ac5e55.generated.vtex_c | 117.2KB |
models | ||
view_in_ar | rollermine.vmdl_c | 280.5KB |